8/10 Verified Main Boss Humanoid
Aegis High Priestess A layered control fight featuring webs, blood magic, poison, and priority casters.
7/9 Verified Main Boss Monstrous
Behemoth Basilisk A positional poison fight built around breath attacks and falling ice.
5/8 Verified Main Boss Monstrous
Lord Bile A poison-heavy attrition fight with persistent pools and delayed explosions.
8/10 Verified Main Boss Daemonic
Infernus An arena-control encounter where safe floor space steadily disappears.
7/11 Verified Main Boss Beastial
Kraul Hydra A raid-style positioning test mixing fixed patterns, body storms, disease, and lethal adds.
8/10 Verified Main Boss Undead
Gatekeeper A movement-discipline fight with two opposite reactions: freeze during Chain Lightning, then keep moving through Starfall.
7/9 Verified Main Boss Monstrous
Terathan Goliath A relentless movement check built around arena-wide damage and lethal ants erupting beneath stationary targets.
8/8 Verified Main Boss Beastial
Emperor Dragon A movement fight that punishes stacking and ignored reinforcements.
8/10 Verified Main Boss Undead
Forgotten King A trap gauntlet with punishing undead reinforcements.
5/6 Verified Main Boss Beastial
Great Sunken Serpent A floor-awareness fight with a dangerous ranged-add finish.
8/10 Verified Main Boss Daemonic
Gargoyle Primogen An add-control check whose late waves can overwhelm even large groups.
2/4 Verified Main Boss Monstrous
Ocean's Fury A mobile ocean encounter dominated by arena-wide pressure and targeted blasts.
7/11 Verified Main Boss Monstrous
Undermind A 200,000-health armored hybrid with 50–60 melee damage, 150 Magery, and 30–40 spell damage. Its regional systems are documented, but a boss-specific ability breakdown is not yet public.
8/10 Verified Main Boss Construct
Stygian Gaoler A prison-themed control fight where Watchstones, suppression blasts, and reinforcements compete for the group’s attention.